Path2Pro UK

Skills tests

Raging Bulls. 321.

Raging Bulls 321 has numerous drills, but six key ones to practise, plus heading from the FA sheet. Your online tutor, coach and scout set an individual challenge every week. Train at home. Points make prizes.

The heart of Path2Pro

Player assessment.

For £15 a month your child is treated like a pro. We build a player profile from their age, height, weight and speed, put them in the league table for their age group, and track their progress every month. Upload 25 drills of your choice each month, and every one is checked by a professional.

Age
Date of birth sets the age group, so every score is compared with players the same age.
Height & weight
Measured over time to track growth and predict when they are likely to peak.
Speed
Timed runs over 30m and the 50m zig zag, with and without the ball.
League table
Every test adds points. Players are ranked within their age group, month by month.

Drill uploads each month

  • Pathway

    £5 / month

    6 drills a month

    The chance to enter the world league tables, plus player height and weight monitoring and professional feedback on each upload.

  • Player assessment

    £15 / month

    25 drills a month

    Every drill checked by a professional, plus your in-depth monthly progress report. Top performers move into our Elite category, are assessed at a later date and join our online academy.

  • Unlimited

    £25 / month

    Unlimited uploads

    Upload as many videos as you like. Every one checked by a professional. Top performers move into our Elite category and online academy.

Every month

Prizes and certificates

  • Best in age group

    The top player in each age group that month.

  • Most improved

    The biggest jump on their own scores from last month.

Coming next

Trial events around the world

We are planning trial events around the world for our top performers, with pathways into academies. To make it happen, we need you to join us on our mission to find the next wonderkid.

Drills of your choice

Ideas for your uploads.

Alongside the performance tests, you can upload any drill you are working on. Here are some to start with. Each one is checked by a professional and the feedback goes on the player's file.

  • Wall pass and first touch

    Pass against a wall from 5m. Control with one touch, switch feet, repeat for 60 seconds.

  • Weak foot gate passing

    Two cones 1m apart, 8m away. Ten passes through the gate using only your weaker foot.

  • Keepy-uppy count

    How many touches without the ball hitting the floor? Feet, thighs and head all count.

  • Slalom dribble

    Six cones 1.5m apart. Dribble in and out using both feet, keeping the ball close.

  • Receive on the half-turn

    Ball played in from the side. Open your body, take it across you and drive forward.

  • Figure of eight

    Two cones 4m apart. Dribble a figure of eight using the inside and outside of each foot.

  • 1v1 move and go

    Approach a cone as the defender. Use a feint, step-over or drag-back, then accelerate away.

  • Crossing to a target

    Cross from the wing into a marked 3m box at the back post. Ten attempts with each foot.

Performance tests

Set up the tests.

Lay the cones from the diagram, put the phone on a stand with the whole course in shot, and send the clip. Each test is marked for time and technique against the player's age group.

Before you record

  • Upload videos one at a time. One drill per video, and wait for each upload to finish before starting the next.
  • Measure every distance exactly. The system knows the distance. If the course is too short or too long, the player's result may be marked down.
  • Use bright coloured cones so they show clearly on camera.
  • Keep the shot clear. No other people, cones or balls in the video, or they may affect the result.
  • Film on 0.5x or 0.6x zoom. The wide-angle setting on your phone camera keeps the whole course, every cone and the player in shot from start to finish.
  • Record on 3G, 4G or short grass. Avoid concrete or other hard surfaces, where the player can't control the ball properly.

50m zig zag · with and without the ball

Zig to the line, not around the cone

Player sprinting the zig zag course
50m zig zag cone layout

Set-up

  1. Start gate (bottom right): two cones, 2m apart.
  2. From the start, walk 10m left and drop a cone.
  3. Up the left line: 5m, cone. Then 10m, cone. Then 10m. That last cone is the finish.
  4. Up the right line from the start gate: 10m to cone X, then another 10m.
  5. The course is 10m wide. Zig to the opposite cone, reaching the line, not going around it.

Run and clock

  • With the ball: starts on the first push of the ball. Stops when the foot is on the ball in the end gate.
  • Without the ball: same course. Starts on the first push out. Stops through the end gate.

Tip: Push out with knees bent. Do not slow down at the end.

Linear speed · 30m

Speed and running with the ball

30m sprint cone layout

Set-up

  1. Four cones in a line, 10m apart: 0m, 10m, 20m, 30m.
  2. A second line of four cones 15m across, so the lane is 15m wide.

Run and clock

  • Without the ball: starts on the push out. Stops at 30m.
  • With the ball: starts on the first push of the ball. From 20m, pass through the end cones. Stops when the ball crosses the 30m line.

Tip: Drive the arms for the first three strides.

Turns · 3m box

Foot on the ball to finish

Player turning with the ball
3m turn box layout

Set-up

  1. Mark a 3m square with four cones.
  2. Start on the line, ball at feet.

Run and clock

  • There (3m), turn. Back (3m), turn. There (3m), last turn. Sprint back.
  • Stops with the foot on the ball on the start line.

Tip: Head over the ball. Knees bent. Don’t slow down into the turn.

Shooting · full-size open goal

Push out, then shoot across to the far corner

Player shooting at goal
Shooting set-up to scale

Set-up

  1. Full-size open goal. Two cones on the goal line, 1m inside each post. Those are the bottom-corner boxes.
  2. Two more cones 3m outside each post. That is the "just wide" zone. A line of cones 10m behind the goal is the power line.
  3. Start outside the penalty box. Push the ball out to the side, then shoot. Never enter the box.

Run and clock

  • Six shots: 3 from the left with the left foot to the far right corner, 3 from the right with the right foot to the far left corner.
  • Bottom corner 3 · goal, not near side 2 · just outside the post 1 · ball reaches the power line +1.

Tip: Strike across the ball. Hit the corner, not the keeper.

Example · U12

Cullen. Scout book.

Technical, tactical, physical, psychological. Each mark is 1–10 against the year group. The note sits under the score — that is the report.

Path2Pro UK · Scout book

Cullen

U12 · Midfield · Right · Sep 2026

Technical

  • 6

    First touch

    Clean with a picture; heavy from the blind side.

  • 7

    Passing

    Looks forward after the first touch.

  • 7

    Dribbling / 1v1

    Enjoys the contest. Turns and feints.

  • 6

    Weaker foot

    Usable. Still the next piece of work — quality over speed.

  • 6

    Receiving on the turn

    Half-turn is there. Scan first.

Tactical

  • 5

    Scanning

    Picture arrives late when the press is from the side.

  • 6

    Decision

    Wants to play forward. Keep it simple under pressure.

  • 7

    Positioning

    Wants the ball in midfield. Finds the right space. Don’t lock the role yet.

  • 8

    1v1 defending

    Stays in the duel. Delays, then wins the second action.

Physical

  • 9

    Speed

    Gets away in the game. The goal clip shows it.

  • 9

    Acceleration

    First steps are sharp. He arrives before the defender sets.

  • 7

    Agility

    Changes direction with the ball.

  • 6

    Repeat play

    Short, sharp work. Count touches, not laps.

  • 7

    Coordination

    Both-foot work will tell more than size.

Psychological

  • 8

    Wants the ball

    Courage to receive in midfield.

  • 8

    Enjoyment

    A smile in the contest. Keep that.

  • 5

    Reset

    Next action after a misplaced pass.

  • 7

    Teammates

    Watched as closely as the trick.

1–4
Working toward
5–6
Age-right
7–8
Above the year
9–10
Exceptional — rare

The tests

Pick an age. Run the key six.

U1211–12 · DevelopmentScanning, both feet and 1v1s at game speed. Academy and county scouts are out every week at this age.

Pick
Any drill, several, or all six key drills.
Limit
The same drill only once this week.
Week
Your online tutor, coach and scout set an individual challenge every week. Monday to Sunday.
Film
Phone on a stand. 0.5–0.6×. Full course in shot.
Cones
Measure every cone. Wrong distances will be picked up.
Start
GO or a whistle. One run per clip.
Kit
Five balls, cones, a tape, a goal or two posts 8 yards apart, phone on a stand.
Clock
Time to a tenth of a second. Write it down, then set the next target off that number.
Retest
A slip, a miss or a touched cone is one more go, then a zero.
Pairs
One goes, one rests, then swap. These drills mark the technique, not the whole player.

Raging Bulls 321 · numerous drills

Six key drills to practise.

There are numerous drills in Raging Bulls 321, but these six are the key ones to practise. Heading from the FA sheet comes as an extra.

0150m zig-zag · with the ball
50m zig-zag cone layout, used with and without the ball
Cone layout
Objective
Zig-zag the 50m course with the ball. Body to the line, not around the cone.
Set-up
Start gate: two cones, 2m apart. Walk 10m left and drop a cone. Up the left line: 5m, cone, then 10m, cone, then 10m — that last cone is the finish. Up the right line from the start: 10m to cone X, then another 10m. Width is 10m. Zig to the opposite cone — to the line, not around it — until the finish. Treat each cone as a stationary defender. Change direction in front of it. Do not go behind it.
Film
Phone on a stand, or against a wall. Rear camera, ultra-wide 0.5–0.6×, so the start and the finish are both in shot. 1080p or 720p, 30 fps, MP4 or MOV. No slow-motion. No HDR. Under 3 minutes. Grid on. GO or a whistle. One run per clip. Upload videos one at a time, and let each upload finish before starting the next. Nobody walks in front of the lens. Measure every distance exactly, because the system knows the distance and a short or long course will mark the result down. Use bright coloured cones. Keep other people, cones and balls out of the shot, or they may affect the result. Film on 0.5x or 0.6x zoom (wide angle) so the whole course stays in shot. For best results, record on 3G, 4G or short grass. Avoid concrete or other hard surfaces, where the player can't control the ball properly.
Standard
Clock starts when the ball is first pushed. Stops when the foot is on the ball past the end gate. Time to a tenth. Zero if you miss a cone, the ball touches a cone, you do not stop it past the line, or you fall. One re-test, then a zero. Push out with knees bent. Do not slow down at the end.
0250m zig-zag · no ball
50m zig-zag cone layout, used with and without the ball
Cone layout
Objective
The same 50m zig-zag, without the ball.
Set-up
Same cones. Same lines. Same gates. Do not move a cone between the two runs.
Film
Phone on a stand, or against a wall. Rear camera, ultra-wide 0.5–0.6×, so the start and the finish are both in shot. 1080p or 720p, 30 fps, MP4 or MOV. No slow-motion. No HDR. Under 3 minutes. Grid on. GO or a whistle. One run per clip. Upload videos one at a time, and let each upload finish before starting the next. Nobody walks in front of the lens. Measure every distance exactly, because the system knows the distance and a short or long course will mark the result down. Use bright coloured cones. Keep other people, cones and balls out of the shot, or they may affect the result. Film on 0.5x or 0.6x zoom (wide angle) so the whole course stays in shot. For best results, record on 3G, 4G or short grass. Avoid concrete or other hard surfaces, where the player can't control the ball properly.
Standard
No ball. Clock starts on the first push out. Stops through the end gate. Time to a tenth. Zero if you miss a cone or you fall. One re-test, then a zero. The gap against the ball run is the mark.
03Straight sprint · 30m
30m lane with cones at 0, 10, 20 and 30 metres
Cone layout
Objective
Linear speed. No ball. Full sprint to 30m.
Set-up
Four cones in a line, 10m apart: 0m, 10m, 20m, 30m. A second line of four cones, 15m away, so the lane is 15m across.
Film
Phone on a stand, or against a wall. Rear camera, ultra-wide 0.5–0.6×, so the start and the finish are both in shot. 1080p or 720p, 30 fps, MP4 or MOV. No slow-motion. No HDR. Under 3 minutes. Grid on. GO or a whistle. One run per clip. Upload videos one at a time, and let each upload finish before starting the next. Nobody walks in front of the lens. Measure every distance exactly, because the system knows the distance and a short or long course will mark the result down. Use bright coloured cones. Keep other people, cones and balls out of the shot, or they may affect the result. Film on 0.5x or 0.6x zoom (wide angle) so the whole course stays in shot. For best results, record on 3G, 4G or short grass. Avoid concrete or other hard surfaces, where the player can't control the ball properly.
Standard
Clock starts on the push-out. Stops when you reach 30m. Time to a tenth. Slip or fall: one re-test, then a zero.
04Running with the ball · 30m
30m lane with cones at 0, 10, 20 and 30 metres
Cone layout
Objective
Same lane. Ball to 20m, then the ball is played through the 30m gate.
Set-up
Same course as the straight sprint. Lane is 15m wide. Cones at 0, 10, 20 and 30 metres. Have five balls if more than one player is waiting.
Film
Phone on a stand, or against a wall. Rear camera, ultra-wide 0.5–0.6×, so the start and the finish are both in shot. 1080p or 720p, 30 fps, MP4 or MOV. No slow-motion. No HDR. Under 3 minutes. Grid on. GO or a whistle. One run per clip. Upload videos one at a time, and let each upload finish before starting the next. Nobody walks in front of the lens. Measure every distance exactly, because the system knows the distance and a short or long course will mark the result down. Use bright coloured cones. Keep other people, cones and balls out of the shot, or they may affect the result. Film on 0.5x or 0.6x zoom (wide angle) so the whole course stays in shot. For best results, record on 3G, 4G or short grass. Avoid concrete or other hard surfaces, where the player can't control the ball properly.
Standard
Clock starts when the ball is first pushed. At 20 metres, pass or run the ball through the two end cones. You may only release it once you are in that last 10 metres. The ball must go between the cones, and no higher than 2 feet. The clock stops when the ball passes 30 metres. Time to a tenth. Miss the gate, release too early, or send it too high: one more go, then a zero.
05Turns · 3m box
3m by 3m turning box with four cones
Cone layout
Objective
There, back, there, and sprint home. Foot on the ball to finish.
Set-up
Mark a 3m square with four cones. Start on the line, ball at your feet. There (3m) — turn. Back (3m) — turn. There (3m) — last turn. Sprint back. Stop with the foot on the ball on the start line. Show the turn once before the clock starts, so the type is clear. One player goes, one rests, then swap.
Film
Phone on a stand, or against a wall. Rear camera, ultra-wide 0.5–0.6×, so the start and the finish are both in shot. 1080p or 720p, 30 fps, MP4 or MOV. No slow-motion. No HDR. Under 3 minutes. Grid on. GO or a whistle. One run per clip. Upload videos one at a time, and let each upload finish before starting the next. Nobody walks in front of the lens. Measure every distance exactly, because the system knows the distance and a short or long course will mark the result down. Use bright coloured cones. Keep other people, cones and balls out of the shot, or they may affect the result. Film on 0.5x or 0.6x zoom (wide angle) so the whole course stays in shot. For best results, record on 3G, 4G or short grass. Avoid concrete or other hard surfaces, where the player can't control the ball properly.
Standard
Three goes. Each go is the same turn, three times. The three goes must be three different turns: inside hook, outside hook, step-over, drag-back, stop-turn, or Cruyff. Either foot. You can change feet. You cannot change the turn. Head over the ball. Knees bent. Do not slow down into the turn. Time each go to a tenth, from the first touch off the line to the foot on the ball back on the line. Add the three times. Zero that go if you miss a line, do not stop the ball on the line, fall, change the turn, or repeat a turn you have already used. One re-test of that turn, then a zero.
06Shooting
Full-size open goal shooting set-up with scoring zones, to scale
Cone layout
Objective
Full-size open goal. Push out, then shoot across to the far corner.
Set-up
Two cones on the goal line, in line with each post — the bottom-corner boxes. Two more cones 3m outside each post — the just-wide zone. A line of cones 10m behind the goal — the power line. Start outside the penalty box. You must not enter the box. The far third of the goal is the 3, the middle third is the 2, the near third is the 1.
Film
Phone on a stand, or against a wall. Rear camera, ultra-wide 0.5–0.6×, so the start and the finish are both in shot. 1080p or 720p, 30 fps, MP4 or MOV. No slow-motion. No HDR. Under 3 minutes. Grid on. GO or a whistle. One run per clip. Upload videos one at a time, and let each upload finish before starting the next. Nobody walks in front of the lens. Measure every distance exactly, because the system knows the distance and a short or long course will mark the result down. Use bright coloured cones. Keep other people, cones and balls out of the shot, or they may affect the result. Film on 0.5x or 0.6x zoom (wide angle) so the whole course stays in shot. For best results, record on 3G, 4G or short grass. Avoid concrete or other hard surfaces, where the player can't control the ball properly.
Standard
Six shots. Three from the left: push left with the left foot, shoot left foot into the far right corner. Three from the right: push right with the right foot, shoot right foot into the far left corner. Laces only — not the toe, not the side of the foot — and the ball must still be moving. Two tries for a valid strike, then that shot is 0. Bottom far corner 3. Goal, near side 2. Just outside the post, inside the 3m cone, 1. Power — the ball reaches the 10m line behind the goal — plus 1. A miss, or a shot from inside the box, is 0.
ExtraHeading
Objective
Head the ball into the goal. One bounce at most. Power and accuracy.
Set-up
Over 11: server 6 yards off the goal line. You stand 18 yards out. Serving box is 6 yards by 6. Posts 8 yards apart if there is no goal. A server throws an underarm serve at head height so it would land in the box. You stand on the far line. Judge the serve, step in, and head it. A bad serve is thrown again. Three good serves. Before you film, throw the ball head to head with a partner from 5 yards.
Film
Phone on a stand, or against a wall. Rear camera, ultra-wide 0.5–0.6×, so the start and the finish are both in shot. 1080p or 720p, 30 fps, MP4 or MOV. No slow-motion. No HDR. Under 3 minutes. Grid on. GO or a whistle. One run per clip. Upload videos one at a time, and let each upload finish before starting the next. Nobody walks in front of the lens. Measure every distance exactly, because the system knows the distance and a short or long course will mark the result down. Use bright coloured cones. Keep other people, cones and balls out of the shot, or they may affect the result. Film on 0.5x or 0.6x zoom (wide angle) so the whole course stays in shot. For best results, record on 3G, 4G or short grass. Avoid concrete or other hard surfaces, where the player can't control the ball properly.
Standard
You cannot score until you have crossed your line. 2 points if it goes in without touching the ground. 1 point if it bounces once and goes in, including off the bar or a post with no second bounce. 0 if it misses, stays out, or bounces twice before the line. Add the three serves.

Also practise

Short work. Write the best each week.

These are not extra tests. Two or three minutes, then write the number down. Your online tutor, coach and scout use it for the next individual challenge.

Juggling

Arms out. Loose shoulders. Ankle locked, foot at 90 degrees, ball back up to your hands. Count: both feet, one foot, thigh, head, high, low, and while you jog.

Turns · 30 seconds

A 5-yard square. Inside hook, outside hook, step-over, drag-back, stop-turn, Cruyff, then a mix. Same turns as the test. This is the practice.

Matthews

Inside of the right foot, shape to go left. Right foot comes behind the ball. Outside of the right foot pushes it away to the right.

Scissors

Ball in front of the right side. Step over it with the right foot. Take it away with the outside of the left.

Double touch

Shape to play it right. Draw it across with the inside of the right. Away to the left with the inside of the left.

Cone weaving

Cones 3 yards apart, or eight cones in a 30-yard square, at least 3 yards apart. Left foot, right foot, both, or a mix. Start slow. Close control. Head up. Knees bent. Accelerate away.

How a scout uses the sheet

Clip. Marks. Report.

  1. 01

    Watch the clip

    The test is the footage. Not a montage. A professional scout watches it individually.

  2. 02

    Mark the four corners

    Each skill gets a 1–10 against the year group, plus a line. No empty boxes.

  3. 03

    Feed back the report

    The sheet and the written note land on the same file. Next month’s three jobs come off the scores.