- Objective
- There, back, there, and sprint home. Foot on the ball to finish.
- Set-up
- Mark a 3m square with four cones. Start on the line, ball at your feet. There (3m) — turn. Back (3m) — turn. There (3m) — last turn. Sprint back. Stop with the foot on the ball on the start line. Show the turn once before the clock starts, so the type is clear. One player goes, one rests, then swap.
- Film
- Phone on a stand, or against a wall. Rear camera, ultra-wide 0.5–0.6×, so the start and the finish are both in shot. 1080p or 720p, 30 fps, MP4 or MOV. No slow-motion. No HDR. Under 3 minutes. Grid on. GO or a whistle. One run per clip. Upload videos one at a time, and let each upload finish before starting the next. Nobody walks in front of the lens. Measure every distance exactly, because the system knows the distance and a short or long course will mark the result down. Use bright coloured cones. Keep other people, cones and balls out of the shot, or they may affect the result. Film on 0.5x or 0.6x zoom (wide angle) so the whole course stays in shot. For best results, record on 3G, 4G or short grass. Avoid concrete or other hard surfaces, where the player can't control the ball properly.
- Standard
- Three goes. Each go is the same turn, three times. The three goes must be three different turns: inside hook, outside hook, step-over, drag-back, stop-turn, or Cruyff. Either foot. You can change feet. You cannot change the turn. Head over the ball. Knees bent. Do not slow down into the turn. Time each go to a tenth, from the first touch off the line to the foot on the ball back on the line. Add the three times. Zero that go if you miss a line, do not stop the ball on the line, fall, change the turn, or repeat a turn you have already used. One re-test of that turn, then a zero.